Blender 3d Artist work
I started of working with Blender on a more serious venture a couple of years ago when I wanted to make 3d render of my world of warcraft character. Since then I have learned a lot an developed beyond kitbashing. I made my own model from scratch using tutorials from The Royal Skies on Youtube as well as several courses for Blender I did on Udemy.
My own model
From Kitbashing World of Warcraft models I eventually learned to create my own model from scratch. This model I could then use as a base for any other models I wanted to start creating.
Still I had limited time and most of the time I had I spend on changing and optimizing parts of the model over and over again as I learned more about Topology, UV maps, materials and texturing.